![]() * legacy of arkgneisis: gimmicky lore with ships that are both eminently customizable and great to look at. most of the established faction mods also use its framework to add their own bounties. * locked and loaded: adds a bunch of unique bounties with unique ships you can carjack. useful for announcing when they're in deep shit, enjoyable for all the funny things they say. * combat chatter: your ships get (consistent) personalities and talk on comms. * combat radar: kinda janky-looking but means you don't have to tab between the strategic map every couple of seconds to get your bearings in a messy fight. makes combat rollout faster with a button. * tahlan shipworks: a little all over the place, but hey, the ships are very fun. behind Le Space Roman Empire are probably the best ship designs in any mod hands down. * interstellar imperium: made by the SWP guy. ![]() * ship and weapon pack: so good you start to lose your grip on reality and no longer know what's vanilla and what's modded in by this ![]() * vayra's ship pack: i love the tyrant-class. * shadowyards: a bit strong for their flavor, but the ship sprites. allows you to grow your colonies bigger and better with a selection of rare treasure items and more industries. * industrial.evolution: pairs well with nexerelin. good writing, well-balanced, sick ships (capella!). * magellan: homeworld-inspired brutalism. a little pulp for the setting, but i can't deny the sheer cool factor. * diable avionics: sleek and deadly red ships, plus mecha instead of fighters. in any case, it adds a post-endgame that's well worth your time. or get mobbed trying to defend your shitty little city-state system from the combined forces of literally everyone. invade planets, inflame revolutions, become king of the sector. * nexerelin: a total conversion that adds 4x elements into the game. and/or if you don't, the mod factions range from "stupid overpowered" to "so consistently excellent in their design i feel naked playing without them." One of those games that's improved exponentially by its modding scene - if you don't give a shit about the writing (It's Mid) and like 4x, try nexerelin. the AI presents a good challenge it's satisfying to master in the very least. you start out doing one or two of these at once - zipping around in a frigate melting fools too slow to catch you, or sitting in a carrier keeping the fleet together with clever opportunism - and eventually you get sucked into the zone and become the swiss army knife of blowing up spaceships. it somehow manages to balance being a kinda-sorta twin-stick shooter with being a 2d fleet combat sim AND has an RTS element layered on top. A solid procgen world and schlocky writing absolutely carried by the INCREDIBLY good combat. ![]()
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